3D character artist Eugene Roienko recreated Jinx from Arcane season 2 using ZBrush, Substance 3D Painter, Blender, RizomUV, and Maya. Starting from a sphere with no base mesh, he sculpted stylized proportions from scratch. To achieve the iconic Arcane look, he used Blender's hair particle system with a custom shader for a 2D appearance, and rendered separate passes (albedo, AO, hard shadows, emission) composited in Photoshop rather than relying on traditional 3D rendering.
Nguồn: https://80.lv/articles/3d-character-artist-shares-a-jinx-fan-art-made-with-zbrush-and-blender. 8sync News chỉ tóm tắt và dẫn link; bản quyền nội dung thuộc tác giả và nguồn gốc.
Senior character artist Gábor Meggyesi breaks down his Cursed Knight project, a Souls-like inspired character. The workflow covers armor modeling in Maya and ZBrush using Dynamic Subdivision and custom IMM brushes, hair grooming with Ornatrix, retopology in TopoGun 3, UV unwrapping in RizomUV, and complex layered texturing in Substance 3D Painter with metal, rust, and moss materials. Final lookdev and rendering were done in Unreal Engine 5.7 with multiple light rigs, Post Process Volumes, and cinematic camera settings.
3D artist Amed Alexander Bueno Rodríguez created an animated reimagining of Pokémon's Flapple as a Poison-type character using Blender, ZBrush, Substance 3D Painter, and Nuke. The project draws on Pokédex lore, replacing the mud bomb move with a purple liquid to reflect the Poison-type visual identity. Two rendered camera angles and process videos are shared.
Nhà phát triển Chiro Visuals đã chia sẻ hệ thống tuyết rơi theo thời gian thực mã nguồn mở, được xây dựng bằng Three.js và WebGL. Hệ thống này bao gồm các yếu tố như tuyết rơi theo thể tích GPU, tinh thể băng lấp lánh, mặt hồ, và shader tích tụ tuyết bằng FBM noise trong không gian thế giới. Nó hỗ trợ nhập mô hình tùy chỉnh để điều khiển tương tác tuyết và có sẵn trên GitHub.
Nếu bạn muốn khám phá cách áp dụng hiệu năng GPU và kỹ thuật shader tiên tiến để tạo ra cảnh vật lý thực tế như tuyết rơi trong game hoặc ứng dụng web, bài này sẽ là nguồn tham khảo lý thuyết và thực hành không thể bỏ qua.
A detailed breakdown of the 3D production pipeline used to create a digital character of tennis player Stefanos Tsitsipas for an interactive website. The workflow covers photogrammetry scanning with ~70 cameras, UV optimization to consolidate multiple textures into a single set for WebGL, rigging via Mixamo, cloth simulation in Marvelous Designer, hair sculpting in ZBrush, texture baking with Redshift and Substance Painter, and animation optimization using shape keys. Key challenges included compressing a 14-day production into a tight schedule, replicating Tsitsipas' serve motion frame-by-frame, and exporting optimized animated models with cloth simulation for real-time WebGL rendering.
Nyanneco Position Mask is a free Substance 3D Painter generator by Nyanko that creates highlight masks for hair and other patterns using Position maps. It generates lines and shapes based on spatial data to produce highlights. Users should note it is sensitive to UV layout, particularly overlapping UVs, and its internal blur does not cross UV islands, which can cause visible seams. It is free until July 5 and supports commercial use, with a Japanese tutorial video available.
Anderson Rohr has released his June free mocap animation pack, featuring approximately 6 minutes of crowd reaction animations across 22 clips. The pack supports three skeletons: Rokoko Default, Reallusion iClone, and Manny for Unreal Engine 5. Animations cover actions like clapping, cheering, swaying, posing, and texting, suitable for games, cinematics, VFX, and other 3D projects. The pack is available for free on Gumroad.
Alma Studio has released a collection of 130+ production-ready hair card assets compatible with Unreal Engine, Unity, Blender, Maya, 3ds Max, and other 3D software. The pre-configured assets are beginner-friendly and suitable for game development, character presentation, animations, and concept art.
Sherif Dawoud shares a step-by-step video tutorial on painting realistic 3D sculptures in ZBrush using PolyPaint. The process demonstrates how to achieve natural-looking skin tones and textures, optionally using a custom ZBrush realistic skin clay material pack. Additional related tutorials on polypainting hands and other character art topics are also referenced.