Former Xbox employees are warning current workers about potential retaliatory layoffs ahead of rumored mass cuts at Microsoft-owned Xbox studios. Four ex-employees described a pattern where filing HR complaints or pushing back against alleged toxic management led to their dismissal. Former Halo Studios art director Glenn Israel, who has publicly accused studio leadership of harassment and retaliation, advises current employees to document all communications, inform HR that any redundancy will be considered retaliatory, and consult an attorney before signing any separation agreement. A labor attorney echoes this advice, noting that retaliation investigations are detail-driven and that companies must apply even-handed, legally defensible criteria when selecting employees for layoffs.
Nguồn: https://www.gamedeveloper.com/business/former-xbox-employees-warn-of-potential-for-retaliation-in-rumored-impending-layoffs. 8sync News chỉ tóm tắt và dẫn link; bản quyền nội dung thuộc tác giả và nguồn gốc.
Tổng giám đốc Microsoft Satya Nadella cảnh báo rằng các công ty AI không thể vừa dự đoán …
Hai nhà sáng lập Tim Badylak và Kristoffer Andersson của Nuggets Entertainment tiết lộ cách game hợp tác RV RV There Yet? bất ngờ bán được 2 triệu bản trong 8 ngày sau khi phát triển chỉ trong 9 tuần, nhờ viral trên TikTok và sự quan tâm từ Valve. Họ nhấn mạnh quyết định nhanh, tinh thần gắn kết lâu năm và việc phát hành đúng thời điểm, đồng thời chia sẻ về burnout trong phát triển game dài hạn và xu hướng game ngắn hạn thay vì live-service.
Những kinh nghiệm từ thành công bất ngờ của RV There Yet? sẽ giúp bạn hiểu cách xây dựng một dự án game nhanh chóng, sáng tạo và hiệu quả mà không phụ thuộc vào quy trình truyền thống, từ đó tối ưu hóa thời gian phát triển và tăng khả năng thành công.
Epic Games vừa giới thiệu Lore, hệ thống kiểm soát phiên bản mã nguồn mở dành riêng cho dự …
Godot 4.7 vừa ra mắt với hơn 300 đóng góp viên và 1.600 pull requests, tiếp tục cải thiện …
Seamlessifier is a new Windows tool by developer Puck that extracts textures from photos taken at any angle and converts them into seamless textures for use on 3D models. It features polygon-based selection, real-time preview, multiple seamless generation methods (Smoothed Collage, Scattered Edges), seam blending, detail restoration, contrast/lighting adjustment, and texture atlas export. The tool also supports pixel-art workflows and built-in perspective correction. Some workflows are still experimental, and texture atlas packing isn't fully automated. Currently Windows-only, with a macOS version expected soon. It's available at 50% off on itch.io.
ARTnGAME has showcased a dynamic electric storm demo built with their Sky Master ULTIMATE system in Unity, running on an RTX 4050 laptop GPU. The demo features volumetric clouds, procedural lightning, and a scalable weather system with extensive parameters for noise and weather map customization. The URP beta version is available to existing users, while the BiRP version is on the Unity Asset Store. HDRP and URP versions are available on request.
Microsoft has silently extended its free Windows 10 Extended Security Updates (ESU) program for consumers by one additional year, now covering enrolled devices through October 12, 2027. The change was not formally announced but appeared in updated documentation and a blog post editor's note. Consumers can enroll for free by backing up Windows settings to a Microsoft account, redeeming 1,000 Microsoft Reward points, paying $30, or — if in the European Economic Area — simply logging in with a Microsoft account. One ESU license covers up to 10 devices on the same account, and already-enrolled users are automatically covered through the new date. The program is limited to personal devices and excludes domain-joined or MDM-managed systems.
Microsoft's Xbox division has undergone multiple strategy reversals on game exclusivity — from console-exclusive titles, to full multiplatform releases on PlayStation and Nintendo, and now back to a selective exclusivity model under new leadership Asha Sharma. Analysts explain the shift through several lenses: leadership change, two-sided market theory, ecosystem retention, and the need to justify rising console prices. Gears of War: E-Day is now an Xbox exclusive again, while other titles remain multiplatform. Analysts are skeptical the exclusivity pivot will meaningfully drive hardware sales, suggesting it's more about symbolic goodwill than revenue, and warn that studio developers may pay the price for repeated strategic reversals.