3D artist Michelle Papadopoulos shares her creation process for the Livanthian, a tree-like quadruped creature from her decade-old world-building project. She covers the full pipeline: blocking and sculpting in Blender using clay strips and mask-inflate techniques for gnarled wood and moss, retopology with the Bsurfaces add-on, baking and hand-painted texturing in Substance 3D Painter for bark and leaves, rigging with Rigify, and final rendering in Marmoset Toolbag with a 3-point lighting setup. She also shares advice for beginners to focus on art fundamentals like composition, lighting, and color theory.
Nguồn: https://80.lv/articles/how-to-create-a-gentle-tree-like-quadruped-creature. 8sync News chỉ tóm tắt và dẫn link; bản quyền nội dung thuộc tác giả và nguồn gốc.
3D artist Tian Jin created a comic book-style recreation of Marvel's Wolverine using a toon shader in Blender, collaborating with Vincent Ménier on the sculpt. The piece features distinct outlines and graphic contrast inspired by superhero comics. A process video is available showing how the effect was achieved. Additional toon shader resources for Blender, Godot, and Houdini are also linked.
Nick 'BreakyCPK' Caras, Director of Communications at Kongor Studios, discusses the revival of Heroes of Newerth as HoN Reborn. The team rebuilt the game with improved visuals, audio, and networking while preserving its competitive identity. Key challenges included modernizing game economy and role balance without alienating the hardcore playerbase. Community feedback during alpha and beta phases drove significant design changes, including adjustments to gold economy and the rewards system. Plans include ranked seasons and a $100K tournament to rebuild the competitive esports ecosystem.
3D artist Farrukh Abdur demonstrates new sculpting features in Blender 5.2, focusing on the scene project brush. The tool functions similarly to a shrinkwrap modifier but with additional refinements, as shown in a video walkthrough.
A viral viewport vs. final render comparison from the Japanese sci-fi animated short film Dust of the Simulacrum reveals that a seemingly 2D-looking character is actually a 3D model with an intentionally flattened head adjusted to follow the camera angle. The technique compensates for wide-angle lens distortion and can be replicated in Blender using the Lattice modifier. The film was largely a solo production by director Eit Mitsufuchi, taking about two and a half years, and a crowdfunding campaign is now running to bring it to Japanese theaters.
Clément Doranlo has shared a new preview of his upcoming short film Riverskin, featuring a character in a unique scaled armor called ChromaSuit One performing an aerial dance. The animation was fully modeled, rigged, and animated in Maya, with additional work in Procreate and After Effects, and is accompanied by vocals from Marion Bulot. Behind-the-scenes steps from the creation process are also shared, along with links to free Maya tools for animators.
Các nhà phát triển indie của Deer & Boy đã quay cảnh chính họ làm tư liệu tham chiếu hoạt hình để xây dựng nhân vật trong game. Tác phẩm theo chân cậu bé và một chú nai con qua câu chuyện im lặng, giàu cảm xúc, được đánh giá cao nhờ hình ảnh điện ảnh, lối chơi thư giãn và cốt truyện sâu sắc.
Những lập trình viên muốn tạo ra nhân vật sống động và câu chuyện cảm động nên tham khảo cách sử dụng tham chiếu thực tế trong thiết kế nhân vật để nâng cao chất lượng hình ảnh và cảm xúc của game.
Coloratura is an upcoming narrative puzzle game from Nakama Game Studio where players navigate a black-and-white world using 3D audio as their only guide. Players take on the role of Alex, a musician who has lost her sight, using radar and memory systems to perceive the environment. The team worked with blind players during playtesting to refine spatial audio and movement. The game is coming to PC and PS5, with a demo available on Steam now.
Graphic designer VALII shared a series of retro-styled tech device renders on Reddit, created using Blender's Eevee renderer. The pieces — including an onigiri-shaped MP3 player and a Tamagotchi-like device — draw inspiration from 90s-2000s aesthetics and Windows Media Player skins. Interface graphics were made in Photoshop and animated with AI. VALII noted the projects helped overcome creative burnout, advising others to work without pressure or expectations.