3D artist Farrukh Abdur demonstrates new sculpting features in Blender 5.2, focusing on the scene project brush. The tool functions similarly to a shrinkwrap modifier but with additional refinements, as shown in a video walkthrough.
Nguồn: https://80.lv/articles/3d-artist-shares-a-tutorial-on-new-sculpting-features-in-blender-5-2. 8sync News chỉ tóm tắt và dẫn link; bản quyền nội dung thuộc tác giả và nguồn gốc.
3D artist Tian Jin created a comic book-style recreation of Marvel's Wolverine using a toon shader in Blender, collaborating with Vincent Ménier on the sculpt. The piece features distinct outlines and graphic contrast inspired by superhero comics. A process video is available showing how the effect was achieved. Additional toon shader resources for Blender, Godot, and Houdini are also linked.
A viral viewport vs. final render comparison from the Japanese sci-fi animated short film Dust of the Simulacrum reveals that a seemingly 2D-looking character is actually a 3D model with an intentionally flattened head adjusted to follow the camera angle. The technique compensates for wide-angle lens distortion and can be replicated in Blender using the Lattice modifier. The film was largely a solo production by director Eit Mitsufuchi, taking about two and a half years, and a crowdfunding campaign is now running to bring it to Japanese theaters.
Bài viết kể lại lịch sử phát triển công nghệ CGI tại ILM cho phim Terminator 2: Judgment Day (1991), khi nhóm nghệ sĩ và lập trình viên sáng chế các công cụ như Body Sock, Make Sticky, Chan-Math và poly alloy shader để tạo nên T-1000. Họ vượt qua giới hạn phần cứng thời đó (máy SGI, 9.000 USD/GB lưu trữ) bằng phần mềm Alias, motion capture thủ công từ diễn viên Robert Patrick, và 5 giai đoạn mô hình RP, cùng giải pháp kỹ thuật cho các cảnh biểu tượng như "đầu xuyên sàn", "đầu xuyên song sắt" và phân cảnh chết trong nhà máy thép. Đây là thời điểm ILM mở rộng bộ phận CG từ 12 người lên gần toàn công ty.
Những kỹ thuật CGI trong Terminator 2 không chỉ là nghệ thuật mà còn là cách giải quyết những thách thức kỹ thuật thực tế của thời điểm đó, giúp bạn hiểu rõ cách các công cụ và giải pháp từ trước đến nay đã định hình ngành công nghệ hình ảnh 3D.
3D artist Azure Rod created a cooking animation in Blender as a tribute to music band Mili, whose song is featured in the piece. The work showcases cinematic quality with detailed characters and lifelike motion, with Marvelous Designer used for cloth simulation.
The Godot Road Generator plugin by TheDuckCow has received a community-contributed update adding traffic lanes for procedural intersections. The plugin generates fully customizable road geometry using Path3D nodes, supports arbitrary lane counts, auto-generates lane-change geometry, collision meshes, and AI lane paths. Additional features include custom viewport gizmos, Terrain3D flattening support, GLTF export, and compatibility with Godot 4.7.
Florence Simon and a team of MoPA students share facial rig tests for two stylized characters, Noah and Jade, from their graduation short film Sans Contact. The rigs feature expressive blendshapes, with Jade's rig built by transferring and refining Noah's base blendshapes and skinning to match her unique facial features. The post also highlights related facial rig work from other artists and mentions Animo, a free animation toolkit for Maya.
Blender Studio has announced 'Overgrown', its first feature-length animated film, co-directed by Hjalti Hjálmarsson and Rik Schutte. Set in a post-human, robo-apocalyptic world reclaimed by nature, the project aims to build an open-source 'feature playbook' — a collection of tools and documentation for creating large-scale productions with Blender. The goal is to empower independent filmmakers and small teams without relying on cloud services or generative AI. To fund the project, Blender Studio needs to reach 7,000 subscribers by September to secure minimum financial support for taking the film to market.
The indie developers behind the cinematic platformer Deer & Boy filmed real-life footage of themselves as animation reference to bring the game's characters to life. The game, developed by Lifeline Games and published by Dear Villagers, follows a boy and a fawn through a silent, emotionally driven story. Released on June 23, it has been praised as a hidden indie gem for its cinematic visuals, calm gameplay, and touching narrative. The post highlights the character creation process from sketching to 3D modeling.