Florence Simon and a team of MoPA students share facial rig tests for two stylized characters, Noah and Jade, from their graduation short film Sans Contact. The rigs feature expressive blendshapes, with Jade's rig built by transferring and refining Noah's base blendshapes and skinning to match her unique facial features. The post also highlights related facial rig work from other artists and mentions Animo, a free animation toolkit for Maya.
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3D artist Azure Rod created a cooking animation in Blender as a tribute to music band Mili, whose song is featured in the piece. The work showcases cinematic quality with detailed characters and lifelike motion, with Marvelous Designer used for cloth simulation.
TXTRCast is a free Blender add-on that enables real-time texture painting synchronization between Blender and external 2D painting software like Clip Studio Paint or Photoshop. Paint in your preferred 2D app and see brush strokes instantly reflected on the 3D model in Blender. It requires Blender 4.0+, currently supports Windows 10/11 only, and is noted as not fully stable. Available for free download with a step-by-step setup guide included.
A 3D artist breaks down the creation of a stylized cartoon electric guitar prop, covering the full pipeline from modeling in ZBrush and Maya, UV unwrapping with RizomUV, texturing in Substance 3D Painter, to rendering and compositing in Blender and Nuke. Key highlights include using Blender's Eevee renderer for the first time, creating a stylized liquid shader, adding outlines with Stroke and Line Art modifiers, and maintaining color consistency with an ACES workflow across tools.
SideFX Labs has released a new Copernicus node called UV Grid Texture COP for Houdini. It generates procedural textures to help artists test UV layouts, check texture orientation, texel density, and distortion. The texture can be customized with tile colors, markers, outlines, and text labels, and can be previewed directly on geometry using the UV Visualize SOP. SideFX Labs is a free, open-source toolset developed outside the main Houdini release cycle.
After releasing a mobile game called Burst, the author reflects on an underestimated challenge in game development: getting difficulty balance just right. The initial release was too easy, a subsequent update made it too hard, and player feedback drove the creation of a new Zen mode that restores the relaxed feel without leaderboard pressure. The post also touches on the unintended consequences of adding a tip jar, which triggered an 'in-app purchases' label on the App Store listing that felt misleading to users.
Jeong Heon has built a fully procedural typewriter setup in Blender's Geometry Nodes, with every key press animated without keyframes. The project is still a work in progress but plans to release it for free on Gumroad once complete. The post also links to beginner Geometry Nodes tutorials and other Geometry Nodes-driven projects for inspiration.
Sherif Dawoud shares a step-by-step video tutorial on painting realistic 3D sculptures in ZBrush using PolyPaint. The process demonstrates how to achieve natural-looking skin tones and textures, optionally using a custom ZBrush realistic skin clay material pack. Additional related tutorials on polypainting hands and other character art topics are also referenced.
ShangYu Wang, a 3D environment artist, shares a detailed breakdown of recreating the Elden Ring Glintstone Kris Shortsword using Maya, ZBrush, Substance 3D Painter, and Marmoset Toolbag 5. The workflow covers Maya blockout for proportions, ZBrush high-poly sculpting with SnakeHook and Sculptris Pro for branch and crystal details, and texturing techniques including a two-layer mesh approach to simulate crystal light refraction. Render setup in Marmoset uses three-point lighting with warm-cold contrast, and the post includes composition analysis of the final cover image. Practical advice for beginners emphasizes completing simple, fully polished assets before tackling complex ones.