Jeong Heon has built a fully procedural typewriter setup in Blender's Geometry Nodes, with every key press animated without keyframes. The project is still a work in progress but plans to release it for free on Gumroad once complete. The post also links to beginner Geometry Nodes tutorials and other Geometry Nodes-driven projects for inspiration.
Nguồn: https://80.lv/articles/procedural-typewriter-in-blender-s-geometry-nodes. 8sync News chỉ tóm tắt và dẫn link; bản quyền nội dung thuộc tác giả và nguồn gốc.
SideFX Labs has released a new Copernicus node called UV Grid Texture COP for Houdini. It generates procedural textures to help artists test UV layouts, check texture orientation, texel density, and distortion. The texture can be customized with tile colors, markers, outlines, and text labels, and can be previewed directly on geometry using the UV Visualize SOP. SideFX Labs is a free, open-source toolset developed outside the main Houdini release cycle.
Blender Studio has announced 'Overgrown', its first feature-length animated film, co-directed by Hjalti Hjálmarsson and Rik Schutte. Set in a post-human, robo-apocalyptic world reclaimed by nature, the project aims to build an open-source 'feature playbook' — a collection of tools and documentation for creating large-scale productions with Blender. The goal is to empower independent filmmakers and small teams without relying on cloud services or generative AI. To fund the project, Blender Studio needs to reach 7,000 subscribers by September to secure minimum financial support for taking the film to market.
Một nhà phát triển đã sử dụng Blender's geometry nodes để mô phỏng thủ tục tường crinkle crankle (uốn lượn) nhằm kiểm chứng hai tuyên bố: tường uốn lượn dùng ít gạch hơn tường thẳng và chịu lực va chạm ngang tốt hơn. Kết quả, tường uốn lượn dùng chỉ 55% số gạch so với tường thẳng dày đôi ở chiều dài 100m, nhưng cả hai đều bị phá hủy trong mô phỏng va chạm bằng vật thể nặng 150kg và 300kg, dù tường uốn lượn có vùng hư hại nhỏ hơn. Tệp Blender được công khai chia sẻ.
Những kiến trúc serpentine thực tế tiết kiệm vật liệu và cải thiện độ bền trong các tình huống va chạm, giúp các nhà thiết kế và lập trình viên game hiểu rõ hơn về cách tối ưu hóa thiết kế vật lý trong mô phỏng 3D.
AutoRemesher 1.0 has officially launched after more than five years of development. It is a free, open-source retopology tool (MIT license) that converts high-polygon meshes into clean quad-based topology. Available on Windows, macOS, and Linux, it uses libraries like Geogram and libigl under the hood. While some manual cleanup may still be needed, the remeshing process is reportedly fast, making it a viable alternative to other retopology solutions.
A game art student shares a detailed breakdown of creating a hand-painted crystal sword in 3D, inspired by League of Legends. The workflow covers sculpting in ZBrush using Move, hPolish, and Pinch brushes, retopology and UV unwacking in Maya targeting 3K tris, texturing gold and crystals in Substance 3D Painter, and final rendering in Unreal Engine 5 using a four-light setup with Lumen and post-process color grading. Key tips include planning retopology before modeling, managing texel density in UV packing, and using a Cube brush in Substance Painter to simulate crystal facets.
Artist Cartesian Caramel has created a new Blender animation using Geometry Nodes that shows synthetic muscles growing across a character fiber by fiber. The setup has a cinematic, sci-fi/cyberpunk aesthetic. The artist is known for impressive procedural setups in Blender, including previous works on running water, sound visualization, skeleton arm tests, lighting effects, and spider webs.
A step-by-step guide to building a cinematic scroll-driven 3D image gallery. The workflow starts in Blender, where a Bezier curve is drawn and exported as JSON via a Python script with coordinate-system remapping. Three.js reconstructs the curve using CatmullRomCurve3, distributes 500 image planes along it with randomized lateral and depth offsets, and renders the scene with fog for depth. GSAP's Observer plugin captures scroll input across wheel, touch, and pointer devices, while gsap.quickTo() smoothly animates the camera along the path. A per-frame focus system scales nearby planes up to 14× using a cubic proximity function, also driven by quickTo() to avoid creating new tweens every frame. Additional features include animated path switching between five curves and an auto-scroll dolly mode.
Arturo Galván Soler chia sẻ quy trình tạo bức chân dung elf 3D theo phong cách vẽ tay, từ sketch concept (Procreate, Photoshop), sculpting (Nomad Sculpt), retopology & hair cards (Blender), đến hand-painted PBR textures (Substance 3D Painter), cuối cùng là facial rig (blendshapes + bones) nhằm tối ưu cho game real-time trên Unity.
Là người muốn xây dựng pipeline game-ready từ khái niệm đến render, bạn sẽ tìm hiểu cách kết hợp kỹ thuật sculpting, retopology và texturing trong Blender và Substance 3D để tạo ra nhân vật 3D chi tiết và hiệu suất cao cho Unity.