A 3D artist breaks down the creation of a stylized cartoon electric guitar prop, covering the full pipeline from modeling in ZBrush and Maya, UV unwrapping with RizomUV, texturing in Substance 3D Painter, to rendering and compositing in Blender and Nuke. Key highlights include using Blender's Eevee renderer for the first time, creating a stylized liquid shader, adding outlines with Stroke and Line Art modifiers, and maintaining color consistency with an ACES workflow across tools.
Nguồn: https://80.lv/articles/breakdown-creating-cartoon-style-3d-electric-guitar-in-blender. 8sync News chỉ tóm tắt và dẫn link; bản quyền nội dung thuộc tác giả và nguồn gốc.
ShangYu Wang, a 3D environment artist, shares a detailed breakdown of recreating the Elden Ring Glintstone Kris Shortsword using Maya, ZBrush, Substance 3D Painter, and Marmoset Toolbag 5. The workflow covers Maya blockout for proportions, ZBrush high-poly sculpting with SnakeHook and Sculptris Pro for branch and crystal details, and texturing techniques including a two-layer mesh approach to simulate crystal light refraction. Render setup in Marmoset uses three-point lighting with warm-cold contrast, and the post includes composition analysis of the final cover image. Practical advice for beginners emphasizes completing simple, fully polished assets before tackling complex ones.
SideFX Labs has released a new Copernicus node called UV Grid Texture COP for Houdini. It generates procedural textures to help artists test UV layouts, check texture orientation, texel density, and distortion. The texture can be customized with tile colors, markers, outlines, and text labels, and can be previewed directly on geometry using the UV Visualize SOP. SideFX Labs is a free, open-source toolset developed outside the main Houdini release cycle.
After releasing a mobile game called Burst, the author reflects on an underestimated challenge in game development: getting difficulty balance just right. The initial release was too easy, a subsequent update made it too hard, and player feedback drove the creation of a new Zen mode that restores the relaxed feel without leaderboard pressure. The post also touches on the unintended consequences of adding a tip jar, which triggered an 'in-app purchases' label on the App Store listing that felt misleading to users.
Blender Studio has announced 'Overgrown', its first feature-length animated film, co-directed by Hjalti Hjálmarsson and Rik Schutte. Set in a post-human, robo-apocalyptic world reclaimed by nature, the project aims to build an open-source 'feature playbook' — a collection of tools and documentation for creating large-scale productions with Blender. The goal is to empower independent filmmakers and small teams without relying on cloud services or generative AI. To fund the project, Blender Studio needs to reach 7,000 subscribers by September to secure minimum financial support for taking the film to market.
Jeong Heon has built a fully procedural typewriter setup in Blender's Geometry Nodes, with every key press animated without keyframes. The project is still a work in progress but plans to release it for free on Gumroad once complete. The post also links to beginner Geometry Nodes tutorials and other Geometry Nodes-driven projects for inspiration.
Một nhà phát triển đã sử dụng Blender's geometry nodes để mô phỏng thủ tục tường crinkle crankle (uốn lượn) nhằm kiểm chứng hai tuyên bố: tường uốn lượn dùng ít gạch hơn tường thẳng và chịu lực va chạm ngang tốt hơn. Kết quả, tường uốn lượn dùng chỉ 55% số gạch so với tường thẳng dày đôi ở chiều dài 100m, nhưng cả hai đều bị phá hủy trong mô phỏng va chạm bằng vật thể nặng 150kg và 300kg, dù tường uốn lượn có vùng hư hại nhỏ hơn. Tệp Blender được công khai chia sẻ.
Những kiến trúc serpentine thực tế tiết kiệm vật liệu và cải thiện độ bền trong các tình huống va chạm, giúp các nhà thiết kế và lập trình viên game hiểu rõ hơn về cách tối ưu hóa thiết kế vật lý trong mô phỏng 3D.
AutoRemesher 1.0 has officially launched after more than five years of development. It is a free, open-source retopology tool (MIT license) that converts high-polygon meshes into clean quad-based topology. Available on Windows, macOS, and Linux, it uses libraries like Geogram and libigl under the hood. While some manual cleanup may still be needed, the remeshing process is reportedly fast, making it a viable alternative to other retopology solutions.
Arturo Galván Soler chia sẻ quy trình tạo bức chân dung elf 3D theo phong cách vẽ tay, từ sketch concept (Procreate, Photoshop), sculpting (Nomad Sculpt), retopology & hair cards (Blender), đến hand-painted PBR textures (Substance 3D Painter), cuối cùng là facial rig (blendshapes + bones) nhằm tối ưu cho game real-time trên Unity.
Là người muốn xây dựng pipeline game-ready từ khái niệm đến render, bạn sẽ tìm hiểu cách kết hợp kỹ thuật sculpting, retopology và texturing trong Blender và Substance 3D để tạo ra nhân vật 3D chi tiết và hiệu suất cao cho Unity.