Blender 5.2 LTS (currently in beta) introduces a new Thin Wall mode to the Principled BSDF node, addressing long-standing transparency rendering issues. The feature simplifies workflows for translucent materials like paper, leaves, frosted glass, and thin films, replacing the need for Solidify modifiers. A video by SouthernShotty demonstrates how to use Thin Wall, including creating a creepy silhouette effect behind frosted glass.
Nguồn: https://80.lv/articles/blender-5-2-lts-s-new-thin-wall-feature-explained. 8sync News chỉ tóm tắt và dẫn link; bản quyền nội dung thuộc tác giả và nguồn gốc.
Environment artist Pauline Ferrand details her 15-week Urban Street project, covering her full workflow from blockout in Blender to final lighting in Unreal Engine. She explains her tileable texture creation process in Substance 3D Designer using a big-to-medium-small detail rule, her use of Vertex Color for plant color variation and wind effects, and how she split assets into wall and prop shaders with RGB masks. The post also covers her SpeedTree vegetation pipeline, ray-traced lighting setup, and a Material Parameter Collection trick to switch between dry and rainy scene variants with just two sliders.
Artist Michał Mroszczak (ultek) shared a Blender train accident animation with a surprising twist — the train gets destroyed instead of the truck. The artist noted motion blur limitations caused some parts to glitch and rotate unexpectedly during simulation. The assets used are from an upcoming sandbox FPS game the artist is developing.
Chuyển đổi từ pipeline dựa trên Maya sang Unreal Engine 5 theo thời gian thực đã giúp loạt phim hoạt hình The Wingfeather Saga tăng gấp đôi tỷ lệ chỉnh sửa animation (từ 4% lên 10%) mà không tốn thêm chi phí, đồng thời giảm khoảng 50% chi phí sản xuất nhờ các công cụ Blueprint tùy chỉnh, Control Rig, Sequencer và shader NPR theo thời gian thực.
Là người phát triển game hoặc làm animation, bạn nên đọc bài này để hiểu cách chuyển đổi từ pipeline truyền thống sang Unreal Engine 5 không chỉ tiết kiệm chi phí mà còn nâng cao hiệu suất và linh hoạt trong việc tạo ra những hiệu ứng nghệ thuật độc đáo với chi phí thấp.
Anderson Rohr has released his June free mocap animation pack, featuring approximately 6 minutes of crowd reaction animations across 22 clips. The pack supports three skeletons: Rokoko Default, Reallusion iClone, and Manny for Unreal Engine 5. Animations cover actions like clapping, cheering, swaying, posing, and texting, suitable for games, cinematics, VFX, and other 3D projects. The pack is available for free on Gumroad.
Seamlessifier is a new Windows tool by developer Puck that extracts textures from photos taken at any angle and converts them into seamless textures for use on 3D models. It features polygon-based selection, real-time preview, multiple seamless generation methods (Smoothed Collage, Scattered Edges), seam blending, detail restoration, contrast/lighting adjustment, and texture atlas export. The tool also supports pixel-art workflows and built-in perspective correction. Some workflows are still experimental, and texture atlas packing isn't fully automated. Currently Windows-only, with a macOS version expected soon. It's available at 50% off on itch.io.
Alma Studio has released a collection of 130+ production-ready hair card assets compatible with Unreal Engine, Unity, Blender, Maya, 3ds Max, and other 3D software. The pre-configured assets are beginner-friendly and suitable for game development, character presentation, animations, and concept art.
3D artist Ivailo Ivanov recreated Brad Pitt's Tyler Durden look from the 1999 film Fight Club as a photorealistic real-time portrait. The character was sculpted in ZBrush, with base details and albedo sourced from TexturingXYZ, grooming handled via XGen, and the final render produced in Unreal Engine 5.7 using Lumen. The work is part of Ivanov's ongoing series of high-fidelity 3D portrait recreations.
Fares Asem has released Stylized River Generator, a Blender 5.1 tool that builds complete stylized river environments from a single curve. It automatically generates water, rocks, trees, flowers, and grass along riverbanks. The water system responds dynamically to the curve's slope — flat areas produce slow flow, steeper sections create waterfalls — and reacts to placed objects by generating foam and turbulence. A tree generator with customizable settings is included, and the tool supports custom assets for style matching.