3D artist Ivailo Ivanov recreated Brad Pitt's Tyler Durden look from the 1999 film Fight Club as a photorealistic real-time portrait. The character was sculpted in ZBrush, with base details and albedo sourced from TexturingXYZ, grooming handled via XGen, and the final render produced in Unreal Engine 5.7 using Lumen. The work is part of Ivanov's ongoing series of high-fidelity 3D portrait recreations.
Nguồn: https://80.lv/articles/brad-pitt-s-fight-club-look-recreated-in-3d-using-unreal-engine-5-7. 8sync News chỉ tóm tắt và dẫn link; bản quyền nội dung thuộc tác giả và nguồn gốc.
Epic Games vừa giới thiệu Lore, hệ thống kiểm soát phiên bản mã nguồn mở dành riêng cho dự …
Chuyển đổi từ pipeline dựa trên Maya sang Unreal Engine 5 theo thời gian thực đã giúp loạt phim hoạt hình The Wingfeather Saga tăng gấp đôi tỷ lệ chỉnh sửa animation (từ 4% lên 10%) mà không tốn thêm chi phí, đồng thời giảm khoảng 50% chi phí sản xuất nhờ các công cụ Blueprint tùy chỉnh, Control Rig, Sequencer và shader NPR theo thời gian thực.
Là người phát triển game hoặc làm animation, bạn nên đọc bài này để hiểu cách chuyển đổi từ pipeline truyền thống sang Unreal Engine 5 không chỉ tiết kiệm chi phí mà còn nâng cao hiệu suất và linh hoạt trong việc tạo ra những hiệu ứng nghệ thuật độc đáo với chi phí thấp.
Sherif Dawoud, an Art Director and Sculptor, shared a mini-tutorial on polypainting hands in ZBrush. The tutorial covers a workflow from base color through color zones and color variation to final touches, aimed at achieving a realistic and hand-painted look on 3D character hands.
Seamlessifier is a new Windows tool by developer Puck that extracts textures from photos taken at any angle and converts them into seamless textures for use on 3D models. It features polygon-based selection, real-time preview, multiple seamless generation methods (Smoothed Collage, Scattered Edges), seam blending, detail restoration, contrast/lighting adjustment, and texture atlas export. The tool also supports pixel-art workflows and built-in perspective correction. Some workflows are still experimental, and texture atlas packing isn't fully automated. Currently Windows-only, with a macOS version expected soon. It's available at 50% off on itch.io.
Alma Studio has released a collection of 130+ production-ready hair card assets compatible with Unreal Engine, Unity, Blender, Maya, 3ds Max, and other 3D software. The pre-configured assets are beginner-friendly and suitable for game development, character presentation, animations, and concept art.
Anderson Rohr has released his June free mocap animation pack, featuring approximately 6 minutes of crowd reaction animations across 22 clips. The pack supports three skeletons: Rokoko Default, Reallusion iClone, and Manny for Unreal Engine 5. Animations cover actions like clapping, cheering, swaying, posing, and texting, suitable for games, cinematics, VFX, and other 3D projects. The pack is available for free on Gumroad.
Artist Ahmad Animation created a 2D/3D animation of the Blender logo using Blender itself. He used Geometry Nodes for the curves and Emission/Color nodes for shading, mixing layers via output passes. Ahmad has been learning Blender for six years and shares tutorials on logo animations and beginner animation on YouTube.
Artist Michał Mroszczak (ultek) shared a Blender train accident animation with a surprising twist — the train gets destroyed instead of the truck. The artist noted motion blur limitations caused some parts to glitch and rotate unexpectedly during simulation. The assets used are from an upcoming sandbox FPS game the artist is developing.