Sherif Dawoud, an Art Director and Sculptor, shared a mini-tutorial on polypainting hands in ZBrush. The tutorial covers a workflow from base color through color zones and color variation to final touches, aimed at achieving a realistic and hand-painted look on 3D character hands.
Nguồn: https://80.lv/articles/check-out-this-quick-polypainting-tutorial-for-hands-in-zbrush. 8sync News chỉ tóm tắt và dẫn link; bản quyền nội dung thuộc tác giả và nguồn gốc.
Alma Studio has released a collection of 130+ production-ready hair card assets compatible with Unreal Engine, Unity, Blender, Maya, 3ds Max, and other 3D software. The pre-configured assets are beginner-friendly and suitable for game development, character presentation, animations, and concept art.
3D artist Delta recreated the sky hole distortion VFX effect from Destiny 2's Monument of Triumph update using Blender. The recreation was praised by Artem Sorokin, the original Bungie VFX artist who created the effect, who shared technical details about the interior implementation involving a virtual skybox, view normals, pole caps, and UV coordinate gradients. This is one of several Destiny 2 VFX recreations Delta has produced in Blender.
Thales Simonato, a 3D character artist with credits at Illumination Mac Guff, breaks down his stylized Odin model. He covers his sculpting approach in ZBrush (starting from scratch with no base mesh), forward-planning the beard as open-ended tubes for the Ahoge grooming tool, using Maya for flyaway strands and repeating plate geometry, Houdini for the braid base mesh, and XGen for fur on the crows and cape. The texturing workflow involves a BasicShader validation pass, Photoshop color exploration with ID passes, and Substance 3D Painter for final layering. Lighting used Arnold with 15 lights and a multi-light EXR workflow for post-production tuning. Key takeaways: design fundamentals outweigh technical skill, and modeling should anticipate the downstream tools you plan to use.
Creative Assembly's creative director Al Hope and animation director Simon Ridge discuss the 12-year gap between Alien: Isolation and its sequel. The extended wait proved beneficial, allowing the team to observe growing audience appreciation, gather player feedback, and avoid simply copying the original. Alien: Isolation 2 expands on the first game's stealth-action survival-horror formula with a new protagonist (Blake), a new outdoor colony world setting (Terra Firma), and a seesaw of claustrophobic indoor and exposed outdoor environments. The developers credit the original game's cult following, livestreaming culture on YouTube and Twitch, and the broader resurgence of horror games for validating the sequel's development.
3D artist Ivailo Ivanov recreated Brad Pitt's Tyler Durden look from the 1999 film Fight Club as a photorealistic real-time portrait. The character was sculpted in ZBrush, with base details and albedo sourced from TexturingXYZ, grooming handled via XGen, and the final render produced in Unreal Engine 5.7 using Lumen. The work is part of Ivanov's ongoing series of high-fidelity 3D portrait recreations.
Animo is a free, open-source Maya animation toolset developed by Ehsan Bayat and released for commercial use. It bundles 16 tools including space switching, fast arc tracking, fast baking, animation layer tools, Spider-Verse style animation, multi-camera playblasting, and more. Installation involves placing a folder in Maya's Scripts directory and dragging an installer file into Maya. The project is in beta, welcomes contributions, and runs on Windows and macOS.