Latest developer news about directx, summarized in Vietnamese by AI.
AMD FSR™ Upscaling 4.1.2 is now available on XBOX® Series X|S with the October 2026 GDK. See what's in the new AMD FSR GDK sample, how it uses the same FSR SDK API as on PC, and how to bring it to ROG XBOX Ally handhelds.
Today we released PIX 2610.28, available for download here. This release supports all the new retail and preview D3D12 features released today in DirectX
In May, we expanded the public preview of Advanced Shader Delivery (ASD) across the AMD RDNA™ graphics architecture line. This month, we’re extending ASD
Today we released DxTimingCaptureLibrary, an open-source C++ library for DirectX developers. It is available on GitHub under the MIT license, and it works
If RT was anything to go by, DLSS 5 will be ubiquitous, and it might require a new GPU
ReactOS merged a major update porting Wine 10.0's DirectX stack, adding 498k lines of new code while removing 119k lines of old hacks. The change lets ReactOS translate DirectX to OpenGL and Vulkan and improves DirectX compatibility on Windows itself, with developer Justin Miller estimating the work unlocks hundreds of previously unplayable games, including Dragon Age: Origins on NT5.x. ReactOS developers also indicated DirectX 10/11/12 game compatibility is now within reach.
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