A detailed breakdown of the Sunset Garden environment art project by self-taught artist Karl Aldskogius, covering the full workflow from stone kit creation to final lighting. Key topics include: converting unique stone kits into tileables using ZBrush and Substance 3D Designer, RGB mask authoring in Substance 3D Painter, Unreal Engine shader setups (vertex-paintable moss, depth fade door shader, Kuwahara filter post-process, custom outline materials using Depth Stencils), wisteria creation in SpeedTree with art-directed primary roots and procedural tertiary branches, canopy normal transfer techniques, random leaf alpha via Houdini vertex color and FlipBook, VFX including god rays, wind sway, and animated birds, plus iterative lighting approaches.
Nguồn: https://80.lv/articles/breakdown-creating-a-detailed-and-vibrant-scene-with-unreal-engine-and-substance-3d. 8sync News chỉ tóm tắt và dẫn link; bản quyền nội dung thuộc tác giả và nguồn gốc.
Epic Games vừa giới thiệu Lore, hệ thống kiểm soát phiên bản mã nguồn mở dành riêng cho dự án game và giải trí kết hợp code với tài sản nhị phân lớn. Lore xử lý file nhị phân như thành phần chính nhờ lưu trữ theo khối, loại bỏ trùng lặp và tải dữ liệu theo nhu cầu, sử dụng kiến trúc tập trung có địa chỉ nội dung với Merkle trees và chuỗi phiên bản bất biến.
Những lập trình viên làm game hoặc phát triển dự án đa media sẽ tìm hiểu Lore vì nó giải quyết những thách thức về quản lý phiên bản và lưu trữ binary phức tạp mà Git không thể xử lý hiệu quả, đặc biệt trong môi trường cần độ ổn định và hiệu suất cao như các dự án lớn.
Anderson Rohr has released his June free mocap animation pack, featuring approximately 6 minutes of crowd reaction animations across 22 clips. The pack supports three skeletons: Rokoko Default, Reallusion iClone, and Manny for Unreal Engine 5. Animations cover actions like clapping, cheering, swaying, posing, and texting, suitable for games, cinematics, VFX, and other 3D projects. The pack is available for free on Gumroad.
Sherif Dawoud, an Art Director and Sculptor, shared a mini-tutorial on polypainting hands in ZBrush. The tutorial covers a workflow from base color through color zones and color variation to final touches, aimed at achieving a realistic and hand-painted look on 3D character hands.
Kawaii Physics v1.21, a pseudo-physics plugin for Unreal Engine by former Epic Games engineer Kazuya Okada, now supports Unreal Engine 5.8. Key additions include BoneConstraint Subdivision to reduce skirt and foot penetration, Fixed Substepping to minimize physics degradation at low FPS, and Shared Collision for sharing collision data across nodes and Animation Blueprints. The release also introduces an official documentation portal available in English and Japanese, covering installation, optimization, FAQ, and changelog. The plugin has been used in commercial titles such as Wuthering Waves, Stellar Blade, and Persona 3 Reload.
Blenderize Transform Pro is a new Unreal Engine 5 plugin that brings Blender's keyboard-driven transform workflow into the UE5 editor. It supports hotkeys for move (A), rotate (R), and scale (S), axis constraints, real-time numerical input, dynamic duplication, a quick-add search dialog, and customizable shortcuts. The plugin targets UE5.6–5.8 and is available on the Fab marketplace.
Team Clout CEO Max Verehin and Art Director Alexey Mikhailov detail the development of ILL, a first-person action-horror game built on Unreal Engine 5. The interview covers the studio's film industry background (Until Dawn, IT: Welcome to Derry), creature design philosophy rooted in body horror and anatomical plausibility, and a physics-driven dismemberment system where severed limbs can evolve into new enemy types. The team uses UE5 features including Nanite, Lumen, ray tracing, and virtual shadows for visual fidelity. Their art pipeline spans Blender, ZBrush, Houdini, Substance tools, and RealityCapture. An in-house HorrorShow tool drives unpredictable enemy spawns and dynamic attack patterns. Binaural 360-degree audio and scarce resources reinforce survival tension alongside the game's cinematic pacing.
Alma Studio has released a collection of 130+ production-ready hair card assets compatible with Unreal Engine, Unity, Blender, Maya, 3ds Max, and other 3D software. The pre-configured assets are beginner-friendly and suitable for game development, character presentation, animations, and concept art.
3D artist Amed Alexander Bueno Rodríguez created an animated reimagining of Pokémon's Flapple as a Poison-type character using Blender, ZBrush, Substance 3D Painter, and Nuke. The project draws on Pokédex lore, replacing the mud bomb move with a purple liquid to reflect the Poison-type visual identity. Two rendered camera angles and process videos are shared.